intermediatetopgino-giHQHeadquarters positionHQ pass

Headquarters

HQ passing position — standing or kneeling over a seated/supine guard with inside control of one leg — the launchpad for knee-cuts, smash passes, and long steps.

Overview

Headquarters (HQ) is a modern passing platform: you control one of their legs between your legs or with a tight knee pin while your hands manage their upper-body frames. From HQ you choose knee-cut, smash, long-step, or body-lock passes depending on how they frame and invert.

Position Flow

How to Enter

  • Step inside their open-guard knee line after clearing sleeve/collar frames
  • Recover HQ when a knee-cut stalls and they reinsert a shallow shield
  • Force HQ from standing by pinning one shin and killing their butterfly hooks

How to Exit

  • Knee-slide once the shield angles off the chest
  • Smash-pass when they turtle the trapped side
  • Long-step when they invert or high-leg to re-guard
  • Body-lock pass if they sit up into you

Key Controls

  • Inside control of one leg (knee staple or leg weave)
  • Hands clearing collarbone/hip frames so they cannot elevate
  • Posture and base that stop them from recovering both hooks

Vulnerabilities

  • Underhooks and single-legs if you lean too far over the trapped leg
  • K-guard / deep-half invitations when hips get heavy without upper-body control
  • Trips and elevators if both feet plant inside live hooks

Ideal When

You have cleared one leg of open or half guard and need a stable platform before committing to a single pass.

OffenseOffense

Goals

  • Keep one leg controlled while you dismantle frames
  • Choose the pass that matches their retention reaction

Key Techniques

  • Knee-slide from HQ
  • Smash-pass when they fold under pressure
  • Long-step against inversion / high-leg retention

Pro Tips

  • Win the upper body before celebrating the free knee
  • Change passes when they solve the first threat — HQ is a hub, not a finish

Common Mistakes

  • Standing tall with no hand control over a live shield
  • Forcing one pass while they already inverted past it
DefenseDefense

Goals

  • Rebuild frames and recover the second hook or a knee shield
  • Force them out of HQ with elevators, underhooks, or K-guard

Key Techniques

  • Knee-shield reinserts and Z-guard
  • Underhook dogfight when they lean in
  • Invert / high-leg to kill the knee-cut angle

Pro Tips

  • Address the trapped leg and the cross-face together
  • Do not give both elbows away while fighting the staple

Common Mistakes

  • Turning belly-down too early and inviting smash-pass
  • Chasing their far wrist while the staple settles
Variations
Standing headquartersKneeling / combat HQHQ to knee-cut / smash / long-step chains
Key Concepts
  • HQ is control of one leg plus upper-body management
  • The pass is chosen after their retention tells you what they fear
  • Leave HQ only when the next position is clearer than the platform
Recommended Drills
  • Open-guard clearing into HQ pin
  • HQ decision drills: knee-cut vs smash vs long-step on partner cues
  • Retention rounds from bottom against progressive HQ pressure
Summary

Headquarters pins one leg and manages frames so you can choose knee-cut, smash, or long-step. Stay heavy on the controlled side, clear the upper body, and leave HQ only when the pass is already winning.

Transitions From This Position