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Grappling Industries rules: points, round robin, legal moves

Grappling Industries rules: belt divisions, round-robin brackets, 5-minute matches, points with no advantages, tie-breaks, weigh-in and legal moves.

By Kornel DubienieckiUpdated How this page is checked

9 min read

Grappling Industries rules: points, round robin, legal moves
Competition

Grappling Industries is known for round-robin brackets: in a small division you fight everyone, not just one opponent. Its scoring looks like IBJJF but drops advantages and adds 2 points for a submission attempt stopped out of bounds. This guide covers the official rulebook (2026-02-09 edition), with a legal-move table generated from the Open BJJ legality matrix. Last verified 2026-11-01.

The short version

  • Divisions go by belt. You must register at your gi belt, and in no-gi you may enter a higher level if you want.
  • Brackets of 2 to 5 people are best-of-3 or round robin, so most competitors get at least 2 matches.
  • Adult, masters and seniors matches are 5 minutes. No overtime.
  • Points: 4 mount, 4 back, 3 pass, 2 sweep, 2 takedown, 2 knee on belly, 2 for a strong submission attempt stopped out of bounds. No advantages.
  • No weight allowance. Weigh in up to at least 60 minutes before your division.

Divisions and skill levels

Adult divisions are named by belt and skill level together, for example “Adult White Belt/Beginner” and “Blue Belt / Intermediate”. You must register at the belt you hold in the gi (unless you are required to compete higher). In no-gi you may freely register above your rank. The rulebook does not give years-of-experience equivalents for no-gi levels. It uses the same belt-based levels.

Athletes with significant experience in other grappling arts must enter at Blue Belt / Intermediate or above. The rulebook names judo black belts, high-level collegiate wrestlers (for example NCAA Division 1), senior-level international wrestlers, experienced catch wrestlers, luta livre blue belts and above, and professional MMA fighters. Exceptions are possible, for example a lower-tier collegiate wrestler with limited experience.

Sandbagging, competing below your rank, means being moved up before event day or disqualified on the day, and can lead to a suspension or ban. Staying at one belt for a long time without promotion is not sandbagging.

Kids levels pair belts with skill names for ages 15 and under: White/Beginner, Grey/Intermediate, Yellow/Orange/Advanced and Green/Expert. Ages 16–17 use a single coloured-belt level. Kids aged 15 and older may move to adult on request: white and grey belts to adult white belt, yellow and above only to adult blue belt. Masters may enter adult, and seniors may enter masters or adult. Under-30s cannot be merged into masters, and under-40s cannot be merged into seniors. Absolutes are 18 and over only.

Round robin and bracket format

Bracket size sets the format. Brackets are randomised and teammates are not kept apart.

Group and division winners are decided in this order: most wins, most submissions, the head-to-head match, most points scored, fewest points scored against. A submission win therefore counts for more than a points win when records are level.

Source: Grappling Industries rules page and Rulebook 2026-02-09.
Competitors in divisionFormatMatches per competitor
2Best 2 out of 32 to 3
3Round robin2
4Round robinAt least 3
5Round robin4
6 to 9Groups, top 2 advance to a final4 to 5
10 or moreGroups, top 4 advance to semi-finals and a final4 to 6
AbsolutesSingle eliminationVaries

Match times

There is no overtime in the rulebook. The referee may end a kids match early for safety.

Source: Grappling Industries Rulebook 2026-02-09, section 5.
DivisionMatch
Adult, masters and seniors (every belt)5 minutes
Kids and teens aged 14–174 minutes
Kids 13 and under3 minutes

Points, no advantages and tie-breaks

Section 6.2 lists the whole system. Every position must be held and controlled for 3 seconds.

“There is no Advantage scoring.” A tie on points goes to the competitor with fewer penalties, and if that is level too, to a referee decision.

The values match IBJJF for positions, so understanding IBJJF points is a good primer. The difference is that near-misses earn nothing here. For a scoring system built the other way round, see ADCC rules explained and IBJJF vs ADCC rules.

Source: Grappling Industries Rulebook 2026-02-09, 6.2–6.14.
ActionPointsNotes from the rulebook
Mount4Sitting on the torso, belly up or down. No points if both of the opponent’s arms are trapped
Back control4Heels between the thighs, feet not crossed, plus an upper-body lock. A body triangle does not score
Guard pass3No points if the bottom player turtles for 3 seconds in response
Sweep2From 50/50, the sweeper must come up standing with the rear knee off the mat
Takedown2Opponent lands on back, side or seated, or into turtle only if on all fours with you behind
Knee on belly2Knee or shin on the upper body, other knee off the mat, opponent on their back
Submission attempt stopped out of bounds2Not if the defender was forcing the action off the mat to escape

Legal moves by division

Generated from the Open BJJ legality matrix, which reads each cell from the rulebook’s Legal Techniques chart.

Reading the table left to right: straight ankle locks, wrist locks, Ezekiels and standing guillotines are illegal under 18 and legal at adult white belt. Knee bars, toe holds, knee reaping and slicers are illegal at white belt and legal from blue belt. Neck cranks are legal from purple belt in no-gi and brown belt in the gi. Heel hooks and the scissor takedown are legal only in the no-gi purple, brown and black column.

Attempting a technique that is not allowed at your level is a disqualification. Each cell links back to its rule in the submission legality matrix, next to the IBJJF, ADCC and NAGA columns.

Source: Grappling Industries Rulebook 2026-02-09, Legal Techniques chart. The chart’s last column is split here: its “NOGI ONLY” cells are legal for purple belts and above in no-gi and illegal for brown and black belts in the gi.
TechniqueUnder 18Adult white beltBlue belt and purple in the giPurple, brown and black in no-giBrown and black in the gi
[Straight ankle lock](/submissions/straight-ankle-lock)illegallegallegallegallegal
[Wrist lock](/submissions/wrist-lock)illegallegallegallegallegal
[Ezekiel choke](/submissions/ezekiel-choke)illegallegallegallegallegal
[Standing guillotine](/submissions/guillotine-choke)illegallegallegallegallegal
[Knee bar](/submissions/knee-bar)illegalillegallegallegallegal
[Toe hold](/submissions/toe-hold)illegalillegallegallegallegal
[Calf slicer](/submissions/calf-slicer)illegalillegallegallegallegal
Knee reapingillegalillegallegallegallegal
Neck crankillegalillegalillegallegallegal
[Heel hook](/submissions/heel-hook)illegalillegalillegallegalillegal
Scissor takedown (kani basami)illegalillegalillegallegalillegal
Slamillegalillegalillegalillegalillegal

Penalties to know

  • Knee reaping, under 18 and adult white belt/beginner: the first reap without a submission is a penalty and the referee removes the reap. A second one, or a reap combined with a submission, is a disqualification.
  • Guard pull without a grip: pulling guard without a grip on the opponent is a penalty, and the action restarts standing. This applies at every level.
  • Slams: a slam is lifting the opponent and returning them to the mat in an uncontrolled way. Controlled suplex-style takedowns are not slams, but spiking the head or neck is not allowed.
  • Stalling: the referee may call it after 20 seconds of inactivity or no intent to improve position.
  • Progression: for minor fouls the first penalty is a warning, the second gives the opponent 2 points, and the third is a disqualification. Major fouls are an immediate disqualification, and any third penalty of any kind disqualifies.

Weigh-in

Check in and weigh in any time up to at least 60 minutes before your division starts. There is no weight allowance: weigh in at or under the limit or you are disqualified, and you will not be moved up a class. Gi competitors may weigh in without the gi. If you enter both gi and no-gi you weigh in once, and absolute or no-limit entrants still check in at the weigh-in desk.

Entering as a beginner? The white belt tournament rules guide puts Grappling Industries next to IBJJF, NAGA and the ADCC Opens, and NAGA rules explained covers the other big US open circuit.

Key Takeaways

  • Round robin for divisions of 3 to 5, best of 3 for 2: most competitors get several matches.
  • Every adult match is 5 minutes, with no overtime.
  • Points are 4/4/3/2/2/2 plus 2 for a strong submission attempt stopped out of bounds. No advantages, and ties go to fewer penalties, then the referee.
  • Heel hooks are legal only for purple belts and above in no-gi.
  • No weight allowance. Weigh in at least 60 minutes before your division.

Further Study

Grappling Industries rules

Official rules page: bracket format, tie-breakers, match times, points and penalties.

Grappling Industries Rulebook (2026-02-09, PDF)

Full rulebook: registration guidelines, weigh-in, scoring, penalties and the Legal Techniques chart.

Submission legality matrix

Every IBJJF, ADCC, NAGA and Grappling Industries division side by side, with the rule behind each cell.

White belt tournament rules

White-belt and beginner divisions at IBJJF, NAGA, Grappling Industries and ADCC Opens.

IBJJF vs ADCC rules

How the two biggest rulesets differ on points, time and legal moves.

Frequently Asked Questions

How does Grappling Industries round robin work?
Small divisions are round robin, so you get several matches. Two competitors fight best 2 out of 3. Three competitors get 2 matches each, four get at least 3, five get 4. Six to nine are split into groups and the top 2 go to a final. Ten or more are split into groups and the top 4 go to semi-finals and a final. Absolutes are single elimination.
How long are Grappling Industries matches?
Every adult, masters and seniors match is 5 minutes. Kids and teens aged 14–17 go 4 minutes, and kids 13 and under go 3 minutes. The rulebook has no overtime.
How do points work at Grappling Industries?
Mount 4, back control 4, guard pass 3, sweep 2, takedown 2, knee on belly 2, and 2 for a solid submission attempt stopped out of bounds. Positions must be held for 3 seconds. There are no advantages.
What happens in a tie at Grappling Industries?
A tie on points goes to the competitor with fewer penalties, then to a referee decision. In a round robin, the winner is decided by most wins, then most submissions, then the head-to-head match, then most points scored, then fewest points scored against.
Are heel hooks legal at Grappling Industries?
Heel hooks are legal for purple, brown and black belts in no-gi, and illegal in every other division, including brown and black belt in the gi.
Is there a weight allowance at Grappling Industries?
No. You must weigh in at or under the limit, any time up to at least 60 minutes before your division starts. Gi competitors may weigh in without the gi, and if you enter gi and no-gi you weigh in once. Missing weight is a disqualification. You are not moved up.

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