ADCC rules split every match in two: no points in the first half, points in the second, and minus points for pulling guard or stalling. The World Championship and Trials allow almost any submission. The ADCC Opens shorten the matches and restrict techniques by age and skill level.
The short version
- Ways to win: submission, points, referee decision, or the opponent’s disqualification
- First half: no points. Second half and overtime: positive and negative points both count
- In finals, negative points start in the no-points half too
- Pulling guard or sitting down for 3 seconds or more earns a minus point
- Judges look first at who is the aggressor and initiating the action
- World Championship and Trials allow any leg lock, arm lock and most chokes; the Opens restrict techniques by division
How ADCC scores a match
Point values from the Positive Points section of the official ADCC Rules and Regulations (version of 19 October 2026).
Points only count in the second half of regulation and in overtime. If you complete a takedown or sweep while caught in a submission, you get nothing until you escape it and hold control for 3 seconds. The ADCC rules say the judges look at the whole match, not just overtime, and that their first criterion is who is the aggressor and initiating the action.
Compared with IBJJF scoring, mount is worth less (2 instead of 4) and a takedown that lands past the guard is worth double. That pushes ADCC athletes toward wrestling and passing rather than holding top positions for points.
| Action | Points | What counts |
|---|---|---|
| Regular takedown | 2 | Opponent lands in any type of guard; butt on the mat for 3 seconds |
| Clean takedown | 4 | Finished outside the guard with roughly 75% of the opponent’s back on the mat |
| Regular sweep | 2 | Ends in guard or half guard |
| Clean sweep | 4 | Finished outside the guard with roughly 75% of the opponent’s back on the mat |
| Guard pass | 3 | Judges look for 3 seconds of continuous control |
| Mount | 2 | Held with control |
| Back mount | 3 | Held with control |
| Knee on belly | 2 | Held with control |
Negative points: pulling guard and stalling
ADCC punishes the habits that slow matches down.
- Pulling guard: jumping guard, or going from standing to a non-standing position by any means and staying down 3 seconds or more, is a minus point
- When it applies: the second half of regulation, all of overtime, and the first half of a finals match
- If you have had one or both hands on the mat, in contact with your opponent, for 3 seconds or more, you can sit to guard without a penalty, because you count as a downed opponent. Sitting from a full stand with both knees off the mat is still penalised
- Passivity: a passive fighter is warned twice, then given a minus point
- Disengaging: backing away from contact and avoiding re-engagement is penalised
- Leaving the mat does not stop the match; only the referee stops it
- Two teammates who fix a match are both disqualified from the tournament
Match length by stage
Every ADCC match runs half without points and half with them. Overtime follows if needed.
In every bracket, positive and negative points both count during the points half and all of overtime. In finals, negative points also count during the no-points half. For IBJJF times, see how long BJJ competitions are.
| Event and stage | Regulation | No-points half | Overtime |
|---|---|---|---|
| World Championship qualifying rounds | 10 min | First 5 min | 5 min |
| World Championship finals, absolute finals and superfights | 20 min | First 10 min | 10 min, then a second 10 min |
| Trials qualifying rounds | 6 min | First 3 min | 3 min |
| Trials finals | 8 min | First 4 min | 4 min |
| Opens adults (qualifying and finals) | 6 min | First 3 min | 3 min |
| Opens masters | 5 min | First 2:30 | 2:30 |
| Opens youth 13 and over | 5 min | First 2:30 | 2:30 |
| Opens youth 12 and under | 4 min | First 2 min | 2 min |
Legal moves: World Championship vs the Opens
Generated from our legality matrix, which transcribes the ADCC rules PDF and the ADCC Opens legal-techniques grid (updated 20 July 2026).
| Technique | Worlds and Trials | Opens adult beginner/intermediate | Opens adult advanced | Opens masters beginner/intermediate | Opens masters advanced | Opens under 18 |
|---|---|---|---|---|---|---|
| Heel hook | legal | legal | legal | illegal | legal | illegal |
| Knee bar | legal | legal | legal | legal | legal | illegal |
| Toe hold | legal | legal | legal | legal | legal | illegal |
| Straight ankle lock | legal | legal | legal | legal | legal | illegal; legal for teens 15–17 advanced |
| Calf slicer | legal | legal | legal | legal | legal | illegal |
| Bicep slicer | legal | legal | legal | legal | legal | illegal |
| Neck crank, can opener | legal with conditions | legal with conditions | legal with conditions | legal with conditions | legal with conditions | illegal |
| Twister | legal | legal | legal | legal | legal | illegal |
| Wrist lock | legal | legal | legal | legal | legal | illegal |
| Scissor takedown (kani basami) | not specified by the rulebook | illegal | legal | illegal | illegal | illegal |
| Slam | legal with conditions | illegal | illegal | illegal | illegal | illegal |
What the table shows
Heel hooks split adults and masters
For adult white to purple belts at the Opens, heel hooks are legal. For masters at the same belts they are illegal. Knee bars, toe holds and slicers stay legal for them.
Kani basami depends on level
The scissor takedown is legal only for adult advanced at the Opens. Everywhere else on the grid it is illegal. The general World Championship rules do not address it.
Neck cranks and slams come with conditions
The general rules allow the can opener and twister but ban neck cranks that trap both shoulders with downward pressure, such as a full nelson. Slams are allowed only for an athlete locked in a submission, and only at adult Trials and the World Championship. See are bicep slicers and neck cranks legal for how other rulesets treat them.
Under 18: no advanced leg locks
In every kids and teen division at the Opens, heel hooks, knee bars, toe holds, slicers and wrist locks are illegal. The one leg lock that opens up is the straight ankle lock, legal for teens 15–17 at advanced level.
ADCC Opens divisions and skill levels
The Opens are for everyone from kids to masters, beginner to advanced. Your level comes from your belt.
The legal-techniques grid groups beginner and intermediate together, so a blue belt and a white belt follow the same technique list. For the beginner view of that list, read ADCC legal submissions beginners should know.
- Adults and masters: beginner is white belt, intermediate is blue and purple, advanced is brown and black
- Adults and teens with no belt: 0–2 years of training is beginner, 2–4 intermediate, 4 or more advanced. Kids with no belt: 0–1, 1–3 and 3 or more years
- A white belt with 2 or more years in another grappling art, such as wrestling, judo or sambo, must enter intermediate
- Kids: white belt beginner, grey intermediate, yellow and above advanced
- Teens 13–14 and 15–17: white belt beginner, grey and yellow intermediate, orange and above advanced
- Kids age groups are 6 and under, 7–8, 9–10 and 11–12
- Masters start at 30 in the rules PDF and the weight-class document (Masters 1 is 30+), but at 35 on the ADCC rules web page; check your event listing
- The absolute division is adults only, 18 and over
How this compares to IBJJF
IBJJF scores points for the whole match, uses advantages, and restricts submissions by belt. ADCC scores only in the second half and overtime, and at the World Championship allows leg locks that IBJJF restricts: under IBJJF rules heel hooks are legal only for adult brown and black belt in no-gi; illegal for masters, the gi, and every age and belt below adult brown belt, while at ADCC Worlds they are legal. For the full side-by-side, read IBJJF vs ADCC rules, and use the submission legality matrix to check one technique against every IBJJF, ADCC, NAGA and Grappling Industries division.
Key Takeaways
- ADCC matches have a no-points first half; points and minus points count in the second half and overtime.
- Takedowns and sweeps that finish past the guard with the back pinned score 4; a pass scores 3; mount 2; back mount 3.
- Pulling guard costs a minus point from the second half on, and from the start in finals.
- The ADCC Opens shorten matches and restrict techniques by age and belt level, so read the grid for your division.
Further Study
ADCC Rules and Regulations
Official ADCC rules PDF (version of 2026-10-19): time limits, positive points, penalties, and legal and illegal techniques.
ADCC Opens Legal Techniques by Division
Official ADCC Opens grid (updated 7/20/2026) for kids, teen, adult and masters divisions at each skill level.
ADCC Weight Classes, Divisions and Categories
Official age groups, skill levels and weight classes for ADCC Opens (10/7/2026).
ADCC rules page
Where ADCC links every current rules document, including Spanish and Portuguese versions.
Submission legality matrix: IBJJF, ADCC, NAGA, Grappling Industries
Every ADCC Opens division next to the World Championship rules and IBJJF belts.
What is the difference between IBJJF and ADCC rules?
Scoring and legality contrast between the two biggest rulesets.
ADCC legal submissions beginners should know
What ADCC allows that IBJJF does not, for beginners.
Heel Hook
The submission whose legality changes most between ADCC divisions.


