Skip to content

ADCC rules explained: points, legal moves and Opens

ADCC scoring, the no-points half, guard-pull penalties, match times from Worlds to the Opens, and which submissions each ADCC Opens division allows.

By Kornel DubienieckiUpdated How this page is checked

9 min read

ADCC rules explained: points, legal moves and Opens
FAQ

ADCC rules split every match in two: no points in the first half, points in the second, and minus points for pulling guard or stalling. The World Championship and Trials allow almost any submission. The ADCC Opens shorten the matches and restrict techniques by age and skill level.

The short version

  • Ways to win: submission, points, referee decision, or the opponent’s disqualification
  • First half: no points. Second half and overtime: positive and negative points both count
  • In finals, negative points start in the no-points half too
  • Pulling guard or sitting down for 3 seconds or more earns a minus point
  • Judges look first at who is the aggressor and initiating the action
  • World Championship and Trials allow any leg lock, arm lock and most chokes; the Opens restrict techniques by division

How ADCC scores a match

Point values from the Positive Points section of the official ADCC Rules and Regulations (version of 19 October 2026).

Points only count in the second half of regulation and in overtime. If you complete a takedown or sweep while caught in a submission, you get nothing until you escape it and hold control for 3 seconds. The ADCC rules say the judges look at the whole match, not just overtime, and that their first criterion is who is the aggressor and initiating the action.

Compared with IBJJF scoring, mount is worth less (2 instead of 4) and a takedown that lands past the guard is worth double. That pushes ADCC athletes toward wrestling and passing rather than holding top positions for points.

Source: ADCC Rules and Regulations, Positive Points.
ActionPointsWhat counts
Regular takedown2Opponent lands in any type of guard; butt on the mat for 3 seconds
Clean takedown4Finished outside the guard with roughly 75% of the opponent’s back on the mat
Regular sweep2Ends in guard or half guard
Clean sweep4Finished outside the guard with roughly 75% of the opponent’s back on the mat
Guard pass3Judges look for 3 seconds of continuous control
Mount2Held with control
Back mount3Held with control
Knee on belly2Held with control

Negative points: pulling guard and stalling

ADCC punishes the habits that slow matches down.

  • Pulling guard: jumping guard, or going from standing to a non-standing position by any means and staying down 3 seconds or more, is a minus point
  • When it applies: the second half of regulation, all of overtime, and the first half of a finals match
  • If you have had one or both hands on the mat, in contact with your opponent, for 3 seconds or more, you can sit to guard without a penalty, because you count as a downed opponent. Sitting from a full stand with both knees off the mat is still penalised
  • Passivity: a passive fighter is warned twice, then given a minus point
  • Disengaging: backing away from contact and avoiding re-engagement is penalised
  • Leaving the mat does not stop the match; only the referee stops it
  • Two teammates who fix a match are both disqualified from the tournament

Match length by stage

Every ADCC match runs half without points and half with them. Overtime follows if needed.

In every bracket, positive and negative points both count during the points half and all of overtime. In finals, negative points also count during the no-points half. For IBJJF times, see how long BJJ competitions are.

Source: ADCC Rules and Regulations, Time Limits (Opens times are for North and South America).
Event and stageRegulationNo-points halfOvertime
World Championship qualifying rounds10 minFirst 5 min5 min
World Championship finals, absolute finals and superfights20 minFirst 10 min10 min, then a second 10 min
Trials qualifying rounds6 minFirst 3 min3 min
Trials finals8 minFirst 4 min4 min
Opens adults (qualifying and finals)6 minFirst 3 min3 min
Opens masters5 minFirst 2:302:30
Opens youth 13 and over5 minFirst 2:302:30
Opens youth 12 and under4 minFirst 2 min2 min

Legal moves: World Championship vs the Opens

Generated from our legality matrix, which transcribes the ADCC rules PDF and the ADCC Opens legal-techniques grid (updated 20 July 2026).

Under 18 covers every kids and teen division at every skill level. Full detail per division in the submission legality matrix.
TechniqueWorlds and TrialsOpens adult beginner/intermediateOpens adult advancedOpens masters beginner/intermediateOpens masters advancedOpens under 18
Heel hooklegallegallegalillegallegalillegal
Knee barlegallegallegallegallegalillegal
Toe holdlegallegallegallegallegalillegal
Straight ankle locklegallegallegallegallegalillegal; legal for teens 15–17 advanced
Calf slicerlegallegallegallegallegalillegal
Bicep slicerlegallegallegallegallegalillegal
Neck crank, can openerlegal with conditionslegal with conditionslegal with conditionslegal with conditionslegal with conditionsillegal
Twisterlegallegallegallegallegalillegal
Wrist locklegallegallegallegallegalillegal
Scissor takedown (kani basami)not specified by the rulebookillegallegalillegalillegalillegal
Slamlegal with conditionsillegalillegalillegalillegalillegal

What the table shows

Heel hooks split adults and masters

For adult white to purple belts at the Opens, heel hooks are legal. For masters at the same belts they are illegal. Knee bars, toe holds and slicers stay legal for them.

Kani basami depends on level

The scissor takedown is legal only for adult advanced at the Opens. Everywhere else on the grid it is illegal. The general World Championship rules do not address it.

Neck cranks and slams come with conditions

The general rules allow the can opener and twister but ban neck cranks that trap both shoulders with downward pressure, such as a full nelson. Slams are allowed only for an athlete locked in a submission, and only at adult Trials and the World Championship. See are bicep slicers and neck cranks legal for how other rulesets treat them.

Under 18: no advanced leg locks

In every kids and teen division at the Opens, heel hooks, knee bars, toe holds, slicers and wrist locks are illegal. The one leg lock that opens up is the straight ankle lock, legal for teens 15–17 at advanced level.

ADCC Opens divisions and skill levels

The Opens are for everyone from kids to masters, beginner to advanced. Your level comes from your belt.

The legal-techniques grid groups beginner and intermediate together, so a blue belt and a white belt follow the same technique list. For the beginner view of that list, read ADCC legal submissions beginners should know.

  • Adults and masters: beginner is white belt, intermediate is blue and purple, advanced is brown and black
  • Adults and teens with no belt: 0–2 years of training is beginner, 2–4 intermediate, 4 or more advanced. Kids with no belt: 0–1, 1–3 and 3 or more years
  • A white belt with 2 or more years in another grappling art, such as wrestling, judo or sambo, must enter intermediate
  • Kids: white belt beginner, grey intermediate, yellow and above advanced
  • Teens 13–14 and 15–17: white belt beginner, grey and yellow intermediate, orange and above advanced
  • Kids age groups are 6 and under, 7–8, 9–10 and 11–12
  • Masters start at 30 in the rules PDF and the weight-class document (Masters 1 is 30+), but at 35 on the ADCC rules web page; check your event listing
  • The absolute division is adults only, 18 and over

How this compares to IBJJF

IBJJF scores points for the whole match, uses advantages, and restricts submissions by belt. ADCC scores only in the second half and overtime, and at the World Championship allows leg locks that IBJJF restricts: under IBJJF rules heel hooks are legal only for adult brown and black belt in no-gi; illegal for masters, the gi, and every age and belt below adult brown belt, while at ADCC Worlds they are legal. For the full side-by-side, read IBJJF vs ADCC rules, and use the submission legality matrix to check one technique against every IBJJF, ADCC, NAGA and Grappling Industries division.

Key Takeaways

  • ADCC matches have a no-points first half; points and minus points count in the second half and overtime.
  • Takedowns and sweeps that finish past the guard with the back pinned score 4; a pass scores 3; mount 2; back mount 3.
  • Pulling guard costs a minus point from the second half on, and from the start in finals.
  • The ADCC Opens shorten matches and restrict techniques by age and belt level, so read the grid for your division.

Further Study

ADCC Rules and Regulations

Official ADCC rules PDF (version of 2026-10-19): time limits, positive points, penalties, and legal and illegal techniques.

ADCC Opens Legal Techniques by Division

Official ADCC Opens grid (updated 7/20/2026) for kids, teen, adult and masters divisions at each skill level.

ADCC Weight Classes, Divisions and Categories

Official age groups, skill levels and weight classes for ADCC Opens (10/7/2026).

ADCC rules page

Where ADCC links every current rules document, including Spanish and Portuguese versions.

Submission legality matrix: IBJJF, ADCC, NAGA, Grappling Industries

Every ADCC Opens division next to the World Championship rules and IBJJF belts.

What is the difference between IBJJF and ADCC rules?

Scoring and legality contrast between the two biggest rulesets.

ADCC legal submissions beginners should know

What ADCC allows that IBJJF does not, for beginners.

Heel Hook

The submission whose legality changes most between ADCC divisions.

Frequently Asked Questions

How do points work in ADCC?
The first half of every ADCC match has no points. In the second half and in overtime, a regular takedown or sweep scores 2 and a clean one, finished outside the guard with about 75% of their back pinned, scores 4. A guard pass scores 3, mount 2, back mount 3 and knee on belly 2. You need 3 seconds of control, and you score nothing while you are caught in a submission.
Can you pull guard in ADCC?
You can, but it costs you. A fighter who jumps guard or goes from standing to the mat by any means and stays down for 3 seconds or more gets a minus point. That applies in the second half of regulation, all of overtime, and the first half of a finals match.
How long are ADCC matches?
At the World Championship, qualifying rounds are 10 minutes with 5 minutes of overtime, and finals, absolute finals and superfights are 20 minutes with two 10-minute overtimes. Trials qualifying rounds are 6 minutes and Trials finals 8. At the ADCC Opens, adults go 6 minutes, masters and teens 13 and over 5, and kids 12 and under 4.
What are the ADCC Open rules?
The ADCC Opens use the general ADCC rules with shorter matches and their own legal-techniques grid by age and skill level. Heel hooks, for example, are illegal in every kids and teen division (under 18) and masters at beginner/intermediate level; legal for adults at every level and masters at advanced level. Slams are illegal at every adult and masters level of the Opens.
What skill level should I enter at an ADCC Open?
ADCC goes by belt. Adult and masters beginners are white belts, intermediate is blue and purple, and advanced is brown and black. A white belt with 2 or more years in another grappling art, such as wrestling or judo, must enter intermediate. Adults without a belt enter by years of training: 0 to 2 years beginner, 2 to 4 intermediate, 4 or more advanced (kids: 0–1, 1–3, 3+).
Are heel hooks legal in ADCC?
At the World Championship and Trials, heel hooks are legal. At the ADCC Opens they are illegal in every kids and teen division (under 18) and masters at beginner/intermediate level; legal for adults at every level and masters at advanced level.

Get new breakdowns and rule explainers by email

New breakdowns, rule explainers, and upcoming events. No spam, unsubscribe anytime.

Related Articles