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IBJJF match times by belt and age, plus points and penalties

How long is a BJJ match? IBJJF adult matches run 5 minutes at white belt to 10 at black belt. Full match times by age and belt, the points table, advantages and penalties.

By Kornel DubienieckiPublished How this page is checked

6 min read

IBJJF match times by belt and age, plus points and penalties
FAQ

An IBJJF match lasts 5 minutes at adult white belt and adds time with each belt, up to 10 minutes at black belt. Masters and kids matches are shorter. Points decide the match if nobody taps, then advantages, then penalties. Source: IBJJF Rule Book v6.1 (June 2024). Last verified 2026-10-21.

IBJJF match times by age and belt

Age is the competition year minus your birth year. Under 18 the time depends on age only.

  • Kids, teen and juvenile divisions use one match time for every belt in the division.
  • Juveniles compete at white, blue and purple belt.
  • Rest between matches is at least one match time for every round up to the semifinal, and two match times before a final.
Source: IBJJF Rule Book v6.1 (June 2024), General Competition Guidelines, Article 1.3. Last verified 2026-10-21.
DivisionAgeMatch time
Mighty Mite 1–34–62 min
Pee Wee 1–37–93 min
Junior 1–310–124 min
Teen 1–313–154 min
Juvenile 1–216–175 min
Adult18+White 5 · Blue 6 · Purple 7 · Brown 8 · Black 10 min
Master 130+White and blue 5 · Purple, brown and black 6 min
Master 236+5 min, every belt
Master 3–741+ to 61+5 min, every belt

IBJJF points table

Points are given when you hold a scoring position for 3 seconds.

  • Points stack in a chain: a guard pass straight into mount is 3 + 4 = 7.
  • Going from back mount to mount (or the reverse) scores both, because they count as different positions.
  • Giving up a position on purpose to score it again earns nothing.
  • If you reach a scoring position while caught in a submission, you only score once you escape and hold it for 3 seconds.
  • Taking a defensive exit out of the area to escape a submission gives your opponent 2 points.
Source: IBJJF Rule Book v6.1 (June 2024), Articles 2.5.2 and 4. Last verified 2026-10-21.
PositionPointsWhat the referee looks for
Takedown2Start on two feet, put your opponent on their back, side or seat, and hold top position
Sweep2From guard or half guard, reverse so you end on top
Knee on belly2Knee or shin on belly, chest or ribs, other knee off the mat, opponent on back or side
Guard pass3Get past the legs into side control or north-south
Mount4Sit on the torso facing the head, up to one arm trapped, clear of half guard
Back mount4Mounted on the back
Back control4Both heels inside the thighs, legs not crossed, up to one arm trapped below the shoulder

Advantages

An advantage is a near-score. It only matters if points are tied.

  • You get an advantage when you reach a scoring position but cannot hold it for the full 3 seconds.
  • A submission attempt that puts your opponent in real danger also earns one.
  • The referee gives it only once there is no chance left of completing the score, and can give it after time runs out, before the result.
  • When both athletes pull guard at the same time, the first to reach top position gets an advantage.
  • No advantage for half guard that did not come from a passing attempt, for sweeps that start and end in 50/50, or for a single leg that drags the opponent out of the area.

Penalties

Serious fouls and stalling share one escalating count. Severe fouls disqualify at once.

  • Stalling: the referee counts 20 seconds without an attempt to progress, then penalizes. Defending from under mount, back, side control or north-south is not stalling.
  • If both athletes pull guard at once, they have 20 seconds to get on top, attack or score. Otherwise both are penalized and restarted standing.
  • Serious fouls include pulling guard without a grip, fleeing the area, fingers inside sleeves or pant legs, a foot on the face, and in no-gi grabbing clothing.
  • Fleeing the area to avoid a worse position costs a penalty and gives your opponent 2 points.
  • Jumping guard is a serious foul for all under-15 divisions and all white belts.
  • Severe fouls disqualify at once: a hold illegal for your division, fleeing a submission, slippery substances, slams and the other banned moves on the illegal moves table.
Source: IBJJF Rule Book v6.1 (June 2024), Article 7.2. Last verified 2026-10-21.
PenaltyStandardUnder-15 divisions
1stPenalty marked onlyPenalty marked only
2ndOpponent gets an advantageOpponent gets an advantage
3rdOpponent gets 2 pointsOpponent gets 2 points
4thDisqualificationOpponent gets 2 points
5th—Opponent gets 2 points
6th—Disqualification

How a tied match is decided

IBJJF checks four things in order.

  • 1. Points.
  • 2. Advantages.
  • 3. Fewer penalties.
  • 4. Referee decision, based on who attacked more and came closer to scoring or submitting.
  • If both athletes are hurt by accident in a tied final and neither can go on, the result is a random pick.

Key Takeaways

  • Adult match times: 5 minutes at white belt, 6 blue, 7 purple, 8 brown, 10 black.
  • Master 1 brown and black belts fight 6 minutes. Master 2 and older fight 5 minutes at every belt.
  • Points: takedown, sweep and knee on belly 2; guard pass 3; mount, back mount and back control 4.
  • Ties go to advantages, then fewer penalties, then the referee.
  • Four penalties disqualify you (six under 15).

Further Study

IBJJF Books and Videos (Rule Book v6.1, June 2024)

The official Rule Book and General Competition Guidelines this page follows.

Understanding IBJJF points

How to use the points hierarchy in your game.

IBJJF masters age divisions: 2026 and 2027 chart

Which age division, and so which match time, your birth year gives you.

All IBJJF rules on Open BJJ

Divisions, scoring, uniform and illegal moves in one hub.

Frequently Asked Questions

How long is a BJJ match in IBJJF?
Adult matches last 5 minutes at white belt, 6 at blue, 7 at purple, 8 at brown and 10 at black. Master 1 is 5 minutes at white and blue and 6 at purple, brown and black. Master 2 to 7 is 5 minutes at every belt. Kids go from 2 minutes at ages 4 to 6 up to 5 minutes for juveniles.
How many points is mount in IBJJF?
Four. Mount, back mount and back control are worth 4 points each. A guard pass is 3, and a takedown, sweep or knee on belly is 2. Every position must be held for 3 seconds to score.
What happens if an IBJJF match is tied?
The athlete with more advantages wins. If advantages are tied, the one with fewer penalties wins. If everything is level, the referee decides, based on who was more offensive and came closer to scoring or submitting.
How do penalties work in IBJJF?
The first penalty is only marked. The second gives your opponent an advantage, the third gives them 2 points, and the fourth disqualifies you. Severe fouls disqualify you at once.
How long do you rest between IBJJF matches?
At least one match time before every round up to the semifinal, and twice your match time before a final. An adult black belt gets at least 10 minutes before a semifinal and 20 before a final.
What counts as stalling in IBJJF?
Not trying to progress your position. The referee counts 20 seconds and then gives a penalty. Defending from under mount, back control, side control or north-south is not stalling.

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